This video shows a part of the simulation going on in my game, SimCom.
Timestaking stuff
Almost all of the graphical assets are done, and i’ve spent the weekend implementing them and replacing the placeholders. This is taking waaaay more time than i thought it would, and it feels like i’m moving along in slowmotion, which would be a good thing if it wasnt that time is actually running out. It’s
Small update
So, the graphics are coming toghether real nice. The designer, Murry, is an excellent artist, and it shows he has great experience from making assets for games. Ill be uploading some screens later on when it’s all implemented. In the end, it turned out to be 58 folder with animations, so it’s going to take
The magic of elevators
I must admit that when i started to code an elevator system for a building sim, i thought it would be as easy as max an hour of work. – Push the button, enter the elevator, exit on your floor. And in theory, it is very easy, especially when you only have one user of
Still not happy
.. with the elevator sytem and queue system. The FIFO kind of system is working the way it should, but im getting the impression that this is not the most effecient system for an elevator. This is becoming very clear when the company has about 100 employees, and everyone wants to go home from work
Working out some bugs
Spent the larger part of the day of straightening out some bugs, ive been dragging with and been annoyed about. Thing is, when i set out to do this game, i didnt really realise that when doing an office simulator, i actually hade to do AI for all things at the office. This is including
Elevators and pathfinding
So far, i’ve taken the easy way of doing things. Among those things are the elevators/transportations. When i first started out on this game, i was thinking that the infrastructure allowed to be built by the gamer should be very strict, and thus only enabling building blocks to be placed directly on top of another,
So, devblog… okay.
Hey there, So, first post then. What to write? Well, how about what is my game about for Dream Build Play 2012? It’s a tycoon/business simulator sort of game. You’re supposed to build a contact center from the ground up, employing the right type of staff needed to drive your business in the right direction,