So, the graphics are coming toghether real nice. The designer, Murry, is an excellent artist, and it shows he has great experience from making assets for games. Ill be uploading some screens later on when it’s all implemented.
In the end, it turned out to be 58 folder with animations, so it’s going to take some time though. =)
Also, i wrote my own implementation of the a-star pathfinding algorithm, and works as it should. But i’ll probably have to try to make it more effecient. The map structure to support the algorithm is going to be really helpful aswell, when it comes to determine wall and top positions and drawing some supporting sprite elements.
I’m starting to feel a bit stressed about this, since the absolute deadline is less than 5 weeks away, and i havent even put it in playtest yet, let alone balanced it, or properly implemented all the graphics.
How well polished does it need to be upon submission?
//A
DBP judges seem to prefer a small section of very polished gameplay to a large incomplete game, e.g. Dust won with only a very small (but beautifully animated and playable) part complete.
That’s very handy piece of information to have!
Thanks!